The antlerman sequence is an iterative sequence of equations.
A0(x,y) = 0:
(Click on the image for a larger view.)
A0 is derived from one of the Funny Equations.
A0 is derived from one of the Funny Equations.
A1(x,y) = 0:
Colored plots of z = A1(x,y): Antlerman (1)
A2(x,y) = 0:
(Click on the image for a larger view.)
A3(x,y) = 0:
( Softwares used: gnuplot, Ulead GIF Animator )
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